- Harry Potter And The Prisoner Of Azkaban Game
- Harry Potter And The Prisoner Of Azkaban Gamecube
- Harry Potter And The Prisoner Of Azkaban Game Ps2 Iso
- Harry Potter And The Prisoner Of Azkaban Game Boy Advance
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Harry Potter and the Prisoner of Azkaban |
---|
Developer: Griptonite Games This game has unused areas. |
Harry Potter and the Prisoner of Azkaban seems to be based off its Game Boy Color predecessor, including some unused data from that game.
Harry Potter and the Prisoner of Azkaban: With Stephen Fry, Stephen Abingdon, Stuart Hilton, Tom Attenborough. In this video game adaptation of J.K.Rowling's third installment of the hit book series, we follow Harry, Ron and Hermione in their adventures. Harry Potter and the Prisoner of Azkaban is an adventure production in which for the first time players gained the ability to control not only the title character, but also his Gryffindor companions: Ron Weasley and Hermione Granger. However, taking control over these characters takes place only in specific locations. The sprites for the 'customers' are randomized every time the minigame is started. The customers will move towards Harry slowly. Once a sprite reaches the end of the table, it's game over. Controls: Use Up/Down to move between the three tables. Press A to fill and slide a glass of Pumpkin Juice along the current table. Harry Potter and the Prisoner of Azkaban is a 2004 action-adventure video game. It is based on the 2004 film of the same name. The game was developed by three teams, KnowWonder, Griptonite Games, and EA UK, and was published by Electronic Arts. The game was released as a trio, with separate versions for Game Boy Advance, Microsoft Windows,. Game Description. Harry Potter and the Prisoner of Azkaban is an action-adventure video game based on J. Rowling’s Harry Potter and the Prisoner of Azkaban, the third novel in the Harry Potter series and the film of the same name.
Sub-Page
Notes |
Debug Menu
This game has a fully intact debug menu. To access it, enter the Action Replay / GameShark code A432C9F0 5D832AB8 A7E25EF2 F6A528FC. Then, during the game, press the AR (GS) Button.
Pressing the B button on the main debug menu will return to the title screen.
- Map Select - Allows you to spawn at any map in the game, including the test ones below. This option will use the settings chosen under the Character Level and Quest Select and Party Member Select sub-menus.
- Character Level and Quest Select - Allows you to modify the levels of Harry, Ron, and Hermione, as well as the current quest. The levels for each character go from 0 to 99, while the Current Quest setting goes from 0 to 26. When exiting this menu, the A button will confirm changes, while the B button will discard them.
- Party Member Select - Allows you to change the Lead Hero as well as the Second Follow and Third Follow characters. Unlike the above menu, both the A and B buttons will save the settings and exit the sub-menu.
- Possible characters are: Muggle Harry, Muggle Hermione, Muggle Ron, Muggle Harry Lumos, Muggle GBC (Harry from its Game Boy Color predecessor) Harry, Robed Harry, Robed Hermione, Robed Ron, Buckbeak, and None.
- The game will let you select the same character in multiple slots. Battles will freeze if there are no heroes in them (i.e. your party consists of only Buckbeak(s)), and the game will graphically glitch or reset if all character slots are set to None.
- Test Sound and Music - Play any of the sound effects (numbered 0 to 178) or music tracks (numbered 0 to 51) from the game.
- View Collector's Cards - Use the D-Pad to flip through all of the Collector's Cards in some sort of almost-numerical order.
- View Portraits - Use the D-Pad to flip through all the character portraits. Going past the left and right bounds causes graphical glitches, eventually looping back to the other side of the portrait list.
To do: Check for some unused quests, possibly outline them? Also make sure nothing was left out here. |
Developer Text
There are some error messages starting at hex address 0x60555.
Build Date
There are build dates hidden in the game at 0x06BFC4 in the US version and at 0x06BF34 in the Japanese version.
Japan | USA |
---|---|
Apr 12 2004 | Apr 5 2004 |
Test Rooms
Five maps make up the test room. They are titled Diagon Alley Test Map 1 through 5. These maps can be accessed through the Map Select function of the debug menu. Despite the name, there are no features of Diagon Alley in the levels. These maps are linked horizontally and in numerical order. Each room has unique sprites. Any sprites with walking animations walk in a continuous loop. The encounters vary by room, many of them being bosses. Interestingly, the HP of the bosses is displayed as its actual value, while in game boss HP is displayed as being unknown.
Diagon Alley Test Map 1
This room contains unbreakable barrels (which can normally be destroyed in the game). Various sprites and some encounters are scattered throughout.Diagon Alley Test Map 2
This room features sprites that do not move and unbreakable chairs (which can normally be destroyed in the game).Diagon Alley Test Map 3
This room contains more sprites than any other. There is a slight lag when walking through. Flipendo towers cannot be pushed with the spell.Diagon Alley Test Map 4
The features of this room are a horrified Ron and a locked chest.Diagon Alley Test Map 5
This room holds Buckbeak and a single painting. The painting has no collision data.
Unused Minigame
In this minigame, Harry has to play a version of the arcade game Tapper (But he serves Pumpkin Juice instead of Budweiser). The sprites for the 'customers' are randomized every time the minigame is started. The customers will move towards Harry slowly. Once a sprite reaches the end of the table, it's game over. Controls: Use Up/Down to move between the three tables. Press A to fill and slide a glass of Pumpkin Juice along the current table. There is no function for receiving Pumpkin Juice, so the glass slides past the sprites and falls to the ground. This results in a YOU LOSE notification. Pressing the L button at any time brings Harry to the center table, where he drinks a glass of Pumpkin Juice and throws the empty glass on the ground, giving Harry 400 points. This results in a LEVEL PASSED notification.
The unused mini-game screen.
The LEVEL PASSED screen. Selecting 'Resume Game' results in more random sprites added to the ones currently on screen.
Unused Screens
- To access these screens, use Action Replay/GameShark code 3003F18:00XX, XX being the number for the screen.
- 19: Debug Menu - main
- 1F: Debug Menu - map select
- 20: Debug Menu - character level and quest select
- 21: Debug Menu - sound test
- 22: Debug Menu - view collector cards
- 23: Debug Menu - view portraits (there are some unused ones)
- 24: Unused minigame (Seen above)
- 25: Unused Hogwarts map screen (looks similar to the one in the Game Boy Color game, but the maps are replaced with just numbers; also displays your current (?) quest)
- 27: 'Cool train cut-scene here' placeholder image
- 29: Tamagochi-like owl minigame (unlocked through GameCube connectivity)
- 2A: Debug menu - character select
- 33: Harry vs 4 Dementors (alternate version of boggart mini-game (Used in story mode ONLY))
For more, see the notes for this game.
Unused Dialogue Icons
The characters were intended to have multiple portraits, to explain their emotions during their dialogues like in the GBC games.
Harry's three unused icons, with the final icon (top left).
Ron's three unused icons, with the final icon (top left).
Windows, Mac OS Classic, Mac OS X | Sorcerer's Stone • Chamber of Secrets(Prototype) |
---|---|
Game Boy Color | Sorcerer's Stone • Chamber of Secrets |
Game Boy Advance | Sorcerer's Stone • Prisoner of Azkaban • Goblet of Fire • Quidditch World Cup |
PlayStation | Sorcerer's Stone • Chamber of Secrets |
GameCube | Sorcerer's Stone • Chamber of Secrets • Prisoner of Azkaban • Goblet of Fire |
PlayStation 2 | Sorcerer's Stone • Quidditch World Cup • Goblet of Fire |
Windows | Prisoner of Azkaban • Goblet of Fire • LEGO Years 1-4 • LEGO Years 5-7 |
Xbox | Goblet of Fire |
Wii | LEGO Years 1-4 • LEGO Years 5-7 |
PlayStation 3 | LEGO Years 1-4 |
PlayStation Portable | LEGO Years 1-4 |
Nintendo 3DS | LEGO Years 5-7 |
PlayStation Vita | LEGO Years 5-7 |
iOS, Android | Wizards Unite |
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Harry Potter and the Prisoner of Azkaban |
---|
Developer: Griptonite Games This game has unused areas. |
Harry Potter and the Prisoner of Azkaban seems to be based off its Game Boy Color predecessor, including some unused data from that game.
Sub-Page
Notes |
Debug Menu
This game has a fully intact debug menu. To access it, enter the Action Replay / GameShark code A432C9F0 5D832AB8 A7E25EF2 F6A528FC. Then, during the game, press the AR (GS) Button.
Pressing the B button on the main debug menu will return to the title screen.
- Map Select - Allows you to spawn at any map in the game, including the test ones below. This option will use the settings chosen under the Character Level and Quest Select and Party Member Select sub-menus.
- Character Level and Quest Select - Allows you to modify the levels of Harry, Ron, and Hermione, as well as the current quest. The levels for each character go from 0 to 99, while the Current Quest setting goes from 0 to 26. When exiting this menu, the A button will confirm changes, while the B button will discard them.
- Party Member Select - Allows you to change the Lead Hero as well as the Second Follow and Third Follow characters. Unlike the above menu, both the A and B buttons will save the settings and exit the sub-menu.
- Possible characters are: Muggle Harry, Muggle Hermione, Muggle Ron, Muggle Harry Lumos, Muggle GBC (Harry from its Game Boy Color predecessor) Harry, Robed Harry, Robed Hermione, Robed Ron, Buckbeak, and None.
- The game will let you select the same character in multiple slots. Battles will freeze if there are no heroes in them (i.e. your party consists of only Buckbeak(s)), and the game will graphically glitch or reset if all character slots are set to None.
- Test Sound and Music - Play any of the sound effects (numbered 0 to 178) or music tracks (numbered 0 to 51) from the game.
- View Collector's Cards - Use the D-Pad to flip through all of the Collector's Cards in some sort of almost-numerical order.
- View Portraits - Use the D-Pad to flip through all the character portraits. Going past the left and right bounds causes graphical glitches, eventually looping back to the other side of the portrait list.
To do: Check for some unused quests, possibly outline them? Also make sure nothing was left out here. |
Developer Text
There are some error messages starting at hex address 0x60555.
Harry Potter And The Prisoner Of Azkaban Game
Build Date
There are build dates hidden in the game at 0x06BFC4 in the US version and at 0x06BF34 in the Japanese version.
Japan | USA |
---|---|
Apr 12 2004 | Apr 5 2004 |
Test Rooms
Five maps make up the test room. They are titled Diagon Alley Test Map 1 through 5. These maps can be accessed through the Map Select function of the debug menu. Despite the name, there are no features of Diagon Alley in the levels. These maps are linked horizontally and in numerical order. Each room has unique sprites. Any sprites with walking animations walk in a continuous loop. The encounters vary by room, many of them being bosses. Interestingly, the HP of the bosses is displayed as its actual value, while in game boss HP is displayed as being unknown.
Diagon Alley Test Map 1
This room contains unbreakable barrels (which can normally be destroyed in the game). Various sprites and some encounters are scattered throughout.Diagon Alley Test Map 2
This room features sprites that do not move and unbreakable chairs (which can normally be destroyed in the game).Diagon Alley Test Map 3
This room contains more sprites than any other. There is a slight lag when walking through. Flipendo towers cannot be pushed with the spell.Diagon Alley Test Map 4
The features of this room are a horrified Ron and a locked chest.Diagon Alley Test Map 5
This room holds Buckbeak and a single painting. The painting has no collision data.
Unused Minigame
In this minigame, Harry has to play a version of the arcade game Tapper (But he serves Pumpkin Juice instead of Budweiser). The sprites for the 'customers' are randomized every time the minigame is started. The customers will move towards Harry slowly. Once a sprite reaches the end of the table, it's game over. Controls: Use Up/Down to move between the three tables. Press A to fill and slide a glass of Pumpkin Juice along the current table. There is no function for receiving Pumpkin Juice, so the glass slides past the sprites and falls to the ground. This results in a YOU LOSE notification. Pressing the L button at any time brings Harry to the center table, where he drinks a glass of Pumpkin Juice and throws the empty glass on the ground, giving Harry 400 points. This results in a LEVEL PASSED notification.
Harry Potter And The Prisoner Of Azkaban Gamecube
The unused mini-game screen.
The LEVEL PASSED screen. Selecting 'Resume Game' results in more random sprites added to the ones currently on screen.
Unused Screens
- To access these screens, use Action Replay/GameShark code 3003F18:00XX, XX being the number for the screen.
- 19: Debug Menu - main
- 1F: Debug Menu - map select
- 20: Debug Menu - character level and quest select
- 21: Debug Menu - sound test
- 22: Debug Menu - view collector cards
- 23: Debug Menu - view portraits (there are some unused ones)
- 24: Unused minigame (Seen above)
- 25: Unused Hogwarts map screen (looks similar to the one in the Game Boy Color game, but the maps are replaced with just numbers; also displays your current (?) quest)
- 27: 'Cool train cut-scene here' placeholder image
- 29: Tamagochi-like owl minigame (unlocked through GameCube connectivity)
- 2A: Debug menu - character select
- 33: Harry vs 4 Dementors (alternate version of boggart mini-game (Used in story mode ONLY))
For more, see the notes for this game.
Unused Dialogue Icons
Harry Potter And The Prisoner Of Azkaban Game Ps2 Iso
The characters were intended to have multiple portraits, to explain their emotions during their dialogues like in the GBC games.
Harry's three unused icons, with the final icon (top left).
Ron's three unused icons, with the final icon (top left).
Windows, Mac OS Classic, Mac OS X | Sorcerer's Stone • Chamber of Secrets(Prototype) |
---|---|
Game Boy Color | Sorcerer's Stone • Chamber of Secrets |
Game Boy Advance | Sorcerer's Stone • Prisoner of Azkaban • Goblet of Fire • Quidditch World Cup |
PlayStation | Sorcerer's Stone • Chamber of Secrets |
GameCube | Sorcerer's Stone • Chamber of Secrets • Prisoner of Azkaban • Goblet of Fire |
PlayStation 2 | Sorcerer's Stone • Quidditch World Cup • Goblet of Fire |
Windows | Prisoner of Azkaban • Goblet of Fire • LEGO Years 1-4 • LEGO Years 5-7 |
Xbox | Goblet of Fire |
Wii | LEGO Years 1-4 • LEGO Years 5-7 |
PlayStation 3 | LEGO Years 1-4 |
PlayStation Portable | LEGO Years 1-4 |
Nintendo 3DS | LEGO Years 5-7 |
PlayStation Vita | LEGO Years 5-7 |
iOS, Android | Wizards Unite |