The original set of abilities for the Battledome was retired and removed from the Neopets website when the Battledome closed down for renovations on October 17, 2012. TNT felt that these old abilities were outdated and useless, and they decided redesign the ability system from the ground up. The resulting Faerie Abilities debuted on February 20, 2013.
The old ability system was divided into four types of abilities: Stances were abilities that Neopets could use to add multipliers to attack. Species abilities were abilities unique to each Neopet species. Faerie abilities were elemental abilities that could be learned by releasing bottled faeries. Lastly, sponsor abilities were rare abilities that could be learned by signing up with various Neopets sponsors.
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Neopets could only use one ability per round. Abilities had a variety of effects. Some abilities were attacks, some restored health, and others defended against incoming attacks. Many abilities had no effect at all.
- The steam shield is a gaseous force field that deflects light attacks. Its effects are temporary. Water Breathing. This magical ability allows your NeoPet to survive underwater for long periods of time. This ability allows your NeoPet to create magical healing waters.
- These effects can range from adding stats to your pet to giving you items or abilities. Note: when faerie abilities were revamped in early 2013, Neggs stopped being able to grant ability increases. You will still receive a message that your pet has 'gained a new ability' but in reality, nothing will happen.
Stances[edit]
Stances were abilities that Neopets could use to add a multiplier to both their attack and that of their opponent. The strength of the multiplier depended on the type of stance used:
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If both parties used a stance in the same round, the two multipliers were combined together when calculating damage. For example, if both parties use a Fierce Attack stance on the same round, the damage dealt by both parties would increase by 140% x 140%, which is 196%.
Neopets automatically learned the Berserk Attack stance at level 50. All other stances were available to all Neopets by default.
Species Abilities[edit]
- Main article: Species Abilities
Each species of Neopet used to have set of unique abilities. These species abilities were automatically learned upon reaching a certain level. For example, all Elephantes learned the ability Elephante Trumpet at level 10. Some species ability were only available on the special day for that species. For example, Flotsams could only use the ability Flotsam Splash on July 3rd, which is Flotsam day. Some Neopet species also had resistances and weaknesses to certain types of attack. For example, Scorchios used to take 30% less damage from fire attacks, while Ixis used to receive 20% more damage from darkness attacks.
Faerie Abilities[edit]
- Main article: Retired Faerie Abilities
The original faerie abilities could be learned by releasing bottled faeries. These abilities were divided into six types, each of which corresponded to one of the six types of bottled faerie that existed at the time. The type of ability that a Neopet learned when releasing a bottled faerie depended on the type of faerie that was being released. For example, opening a Bottled Water Faerie would teach a Neopet a water faerie ability.
In order to learn an specific ability, a Neopet had to meet the minimum level required for that ability and also had to have already learned all the preceding abilities of the same type as the desired ability. For example, in order to learn the Haste ability, a Neopet would have had to be at least level 8 and must have also already learned both the Spark ability and the Air Shield ability. If a Neopet released a bottled faerie but did not meet the requirements to learn a new ability, the released faerie would simply fly away and have no effect.
Sponsor Abilities[edit]
Sponsor abilities were abilities that could be obtained by signing up with certain Neopets sponsors during the year 2001. They were also frequently used by single player challengers. There were seven sponsor abilities in total:
Attack | Defence | |
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Improved Defend | Damage multiplier of 0.7 | |
Scorch | 0.5× 0.5× | 0.5× 0.5× |
Frost | 0.5× | 0.5× |
Dark Shield | 0.5× | |
Aura | 0.5× | 0.5× |
Inertia | 0.5× | 0.5× |
Psychic Attack | 0.5× | 0.5× |
- This article is about the modern ability system. For the original ability system, please see Retired Abilities.
Faerie Abilities are special skills that Neopets can use in Battledome in addition to their equipment. There are many different faerie ablilties and each one has its own unique effect. Some abilities are powerful attacks, some restore health, and others defend against incoming attacks. Neopets can only use one ability per round. Most abilities have a limitation on how frequently they can be used. Some abilities can only be used once every few rounds, while other abilities can only be used once per battle or once per day. Only single player challengers are allowed to break these limitations.
- 3All Abilities
Blessings[edit]
- Main article: Bottled Faerie
In order to learn an ability, a Neopet must first acquire blessings. There are six types of blessings; one for each of the six types of faeries that inhabit Neopia. Each ability requires a specific number of blessings to be learned. For example, a Neopet must pay forty darkness blessings and forty water blessings to learn the Drain Life ability. Neopets can obtain blessings by releasing Bottled Faeries. The type of bottled faerie released determines the number and type of blessing received. For example, opening a Weak Bottled Water Faerie will grant a Neopet one or two water blessings.
Learning New Abilities[edit]
Neopets can learn new abilities by visiting Aethia at Aethia's Ability Academy. Faerie abilities are divided into ten different tiers. Each tier contains three abilities and is associated with a certain level. In order to learn an ability from a specific tier, a Neopet must be at or above the level associated with that tier. For example, a Neopet must be at level 10 or higher to learn an ability from tier three.
To teach a Neopet an ability, the user must first select the Neopet by clicking on its portrait near the top of the Ability Academy page. Next, the user must select the ability or abilities that they want to teach their Neopet by selecting the appropriate icons from the available drop down menus. The icon for each ability will only be selectable if the currently selected Neopet meets the required level minimum for that ability and has the correct number of blessings to learn it. After selecting abilities, the user can click the Train These Abilities button to teach their Neopet the selected abilities. Each Neopet is only allowed to know one ability from each tier at a time. Neopets are allowed to change abilities within a tier; however, they must pay half of the blessing cost for the new ability in order to do so.
All Abilities[edit]
Tier One: Level 1 Abilities[edit]
Static Cling | Cost to Learn: Free
| Attack:
Limitation:
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Halitosis | Cost to Learn: Free
| Attack:
Limitation:
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Drizzle | Cost to Learn: Free
| Attack:
Limitation:
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Tier Two: Level 5 Abilities[edit]
Neopets Abilities Explained
Bandage | Cost to Learn: 2× blessings
| Healing:
Limitation:
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Meditate | Cost to Learn: 2× blessings
| Healing:
Limitation:
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Shade | Cost to Learn: 2× blessings
| Defence:
Limitation:
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Tier Three: Level 10 Abilities[edit]
Cranky | Cost to Learn: 4× blessings
| Attack:
Limitation:
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Meh | Cost to Learn: 4× blessings
| Defence:
Limitation:
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Positive Thinking | Cost to Learn: 4× blessings
| Healing:
Limitation:
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Tier Four: Level 25 Abilities[edit]
An Icicle | Cost to Learn: 10× blessings
| Attack:
Limitation:
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Sear | Cost to Learn: 10× blessings
| Attack:
Limitation:
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Irritable Minions | Cost to Learn: 10× blessings
| Attack:
Limitation:
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Tier Five: Level 50 Abilities[edit]
Throw Pillows | Cost to Learn: 15× blessings
| Defence:
Limitation:
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Lens Flare | Cost to Learn: 15× blessings
| Defence:
Limitation:
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Shhhhhhhhh... | Cost to Learn: 15× blessings
| Defence:
Limitation:
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Neopets Level 100 Abilities
Tier Six: Level 100 Abilities[edit]
Shroud | Cost to Learn: 8× blessings, 6× blessings, 6× blessings
| Defence:
Limitation:
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Float | Cost to Learn: 8× blessings, 6× blessings, 6× blessings
| Defence:
Limitation:
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Burrow | Cost to Learn: 8× blessings, 6× blessings, 6× blessings
| Defence:
Limitation:
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Tier Seven: Level 200 Abilities[edit]
Tempest | Cost to Learn: 25× blessings, 15× blessings
| Defence:
Limitation:
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Snowager's Breath | Cost to Learn: 25× blessings, 15× blessings
| Defence:
Limitation:
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Warlock's Rage | Cost to Learn: 25× blessings, 15× blessings
| Defence:
Limitation:
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Tier Eight: Level 300 Abilities[edit]
Healing Fire | Cost to Learn: 40× blessings, 40× blessings
| Healing:
Limitation:
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Rejuvenate | Cost to Learn: 40× blessings, 40× blessings
| Healing:
Limitation:
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Drain Life | Cost to Learn: 40× blessings, 40× blessings
| Defence:
Limitation:
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Tier Nine: Level 400 Abilities[edit]
Reflect | Cost to Learn: 120× blessings
| Defence:
Limitation:
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Rally Cry | Cost to Learn: 120× blessings
| Attack:
Limitation:
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Adrenaline Rush | Cost to Learn: 120× blessings
| Attack:
Limitation:
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Tier Ten: Level 500 Abilities[edit]
Meepit Stampede | Cost to Learn: 100× blessings, 60× blessings
| Attack:
Limitation:
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Summon Monoceraptor | Cost to Learn: 100× blessings, 60× blessings
| Attack:
Limitation:
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Esophagor Stench | Cost to Learn: 100× blessings, 60× blessings
| Attack:
Limitation:
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