May 10, 2020 V-Ray 5, update 1.1. Official Release. Date - July 19, 2021 Build 5.10.21 Download V-Ray for Maya New feature. Maya 2022 Python 2 support in the stable nightlies. V-Ray supports many different platforms including Autodesk 3ds Max, Autodesk Revit, Autodesk Maya, SketchUp, Rhinoceros, Cinema 4D, Nuke, Unreal, formZ, Katana, and Modo. Aside from V-Ray, Chaos Group's product offerings include Phoenix FD, VRscans, V-Ray Cloud, Chaos Vantage, Chaos Cosmos & V-Ray Application SDK. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware. Denoising Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. Reply from the V-Ray team: 'You can render Maya particles in V-Ray but the only render type that works right now is 'spheres'. You can also use the instancer (replacement) node to render the particles as any mesh or NURBS surface (or a couple of them, different for different particles with the ObjectIndex attrbiute in the Instancer(Geometry Replacement) roll-out in a particle node). V-Ray® for Maya is the preferred rendering engine for the Film & VFX industry – and is now 50% faster than previous versions! The rendering engine delivers uncompromising stability, interactivity, ease of use and unprecedented speed and the vast multitude of features makes it the premier choice for the discerning professionals.
There's much attention around a pretty new render engine: Corona Render. A lot of users are migrating from Vray to Corona render, due to its simplicity and a mixed biased/unbiased physically accurate render engine. In this article I'll show you an interior render Vray vs Corona comparison, are you ready to see the fight between these two contenders?
TYPE: maya guide
CATEGORY: Corona Render, VRay Render, VRay vs Corona
INTRO
There are a lot of contenders to take the crown of the best render engine for architectural renders, nowadays there's a lot of hype around Corona vs Vray. It seems that the king (vray) is loosing many users because of the rise of Corona render. What are the reasons of the success of Corona vs vray? Let's take a quick tour.
CORONA RENDER
Corona render delivers high quality, physically-based shading in production rendering, its features are integrated into Autodesk 3ds Max and Cinema 4D. Corona render born around 2012 as a “proudly CPU based render engine”. It supports both unbiased path tracing and biased UHD cache to deliver a pretty fast but very accurate GI results. It has a stand-alone frame buffer where you can tweak your renders until they are completely clean (Corona uses the Progressive render mode). The interface and the overall logic is similar to the famous Maxell Render.
V-RAY
V-Ray is probably the most famous and used render engine nowadays. It is developed by Chaos Group (Bulgarian: Хаос Груп), a Bulgarian company based in Sofia, Bulgaria, established in 1997. V-Ray is used in media, entertainment, and design industries such as movie, industrial and product design, video games and architecture. It can use traditional biased Raytracing (global illumination, photon mapping) or Brute Force unbiased algorithms. You can use V-Ray with almost any 3d software thanks to their very well written plugins. V-ray also has its own GPU render engine (V-Ray RT) used for IPR renders. I'm going to test V-ray 3.4
THE TEST
I tried to make the overall scene and light set up very simple, just to reduce the number of factors that could enter in the game. Whenever possible I used the same Maya light primitives, I've also put any light source in the same position and with the same intensity. Obviously the rendered images are not identical because any render engine interprets the lights and materials in its own way. There's also a slightly different perspective because I set up 2 different scenes. No post processing. V-ray 3.4, Corona Render 1.5
HARDWARE
I used an average pc: CPU I7 2600k @ 4.4GHz (to give you and idea of its compute power the Cinebench R15 Score is 758), 32GB DDR3, Nvidia GTX 1060 6GB, SSD 500gb. Win 10 pro 64 bit
FIRST TEST: INTERIOR RENDER
Same scenario for both render engines: Sun&sky + area light. The scene consists of 3M vertices, plain polygons, 3 diffuse bounces, no caustics, SSS, dispersion effects, hair or fur. I kept the environment pretty flat to make us clearly see and compare both noise and render quality. Brute Force + Light Chace for V-Ray, Brute Force + UHD for Corona. 1 hour of render for both.
At glance no big differences, anyway I like a lot the Corona tone mapper: it is very easy to correct burned highlights and bad shadows without loosing contrasts. By default, the Corona's sky casts a more saturated blue compared to the Vray's sky. Just take a closer look to see some significant details:
Vray did a much cleaner render but the Corona render has much more GI details. Take a look at the carpet and to the bed's wrinkles: Corona wins but it has a lot of noise. I think I could get rid of noise in 1-2 hours more.
CONCLUSIONS
V-Ray is the old king, tons of tutorials, material libraries and 3d models V-Ray render-ready. It has a large set of options and if you know how to tune them you can beat Corona in Speed but not in GI detail, but the Unbiased/Brute Force approach is way slower than Corona. Vray also supports GPU rendering, which can become a game changer in the future. More complex than Corona (it can be good for power-users but not for the average one). Much expensive than Corona.
Corona is faster if you like the unbiased approach. It is way simpler than V-ray to set up and obtain good results. Corona lacks some advanced features but the development is fast, you have also a pretty limited choice regarding the 3d software to use (Maya is not supported). Corona is much cheaper than v-ray (but you have to pay the license monthly, there's no one time payment option).
Fell free to share your opinion and your experience in the comments below!
Antonio
Related guide: V-ray vs Mental Ray 2017
x64 | File Size: 420 MB
Chaos Group, a leading provider of state of the art rendering solutions for the media, entertainment, and design industries, has released an update to VRay 5.00.20 for Maya 2017-2020, a major update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including 'The Fate of the Furious,' 'Beauty and the Beast,' and 'Stranger Things,' this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.
System Requirements:
OS Combability:
Maya 2017-2020:Windows 10 Professional
CPU:Intel® Pentium ® IV or compatible processor with SSE3 support.
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
WHATS NEW
Build 5.10.21 (V-Ray 5, update 1.1 official) (16 July 2021)
New features:
-V-Ray: Maya 2022 Python 2 support in the stable nightlies;
Modified features:
-V-Ray Material Library: Downloader tool support for Linux and MacOS as well;
-V-Ray Material Library: Support for drag'n'dropping library materials in the Hypershade and anywhere in the viewport;
-V-Ray Material Library: Adding the same material twice is now possible through 'Add to scene';
-V-Ray Material Library: Applying the same material to another object is now possible through 'Apply to selected object(s)';
Bug fixes:
-VFB: Fixed a freeze when loading a background image after rendering;
-VFB: Fixed single-channel EXRs not saving corrections;
-VRay2sidedMtl: Fixed crash with black translucency in specific scenes;
-V-Ray: Fixed some V-Ray metadata not written to EXR with batch rendering;
-VRayBerconNoise: Fixed world texture mapping floating when camera is animated;
-V-Ray: Fixed regression with non-ASCII characters in vrscene path with standalone;
-V-Ray: Fixed Image format options UI opens on fullscreen in Maya 2022;
-VFB: Fixed errors with test resolution when no VFB is used;
-VRayBlendMtl: Fixed default viewport preview color for non-textured mode;
-V-Ray/USD: Fixed instanced USD files not rendering properly;
-VFB: Fixed 'Clear Frame Buffers' option not working;
-VFB: Fixed purple banding with OCIO;
-VrayToon: Fixed incorrect inner edges with opacity;
-V-Ray: Improved rendering speed for Alembic files on many-core CPUs;
-V-Ray GPU: Fixed GPU light cache error when aborting render;
-V-Ray GPU: Fixed crash with ExtraTex and GPU light cache;
-V-Ray GPU: Fixed fireflies with refractive materials;
HOMEPAGE
V-ray Maya Images
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