Hi all
I've been trying to compile my project code in C++ but haven't been able to do so. When I try to compile a clean Blueprint project (no C++ code added yet), I get the following error:
ExternalBuildToolExecution UE4Editor - Mac cd /Users/Shared/UnrealEngine/4.9 export ACTION= /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh UE4Editor macosx DebugGame
Setting up Mono Building UE4Editor... Creating makefile for UE4Editor (no existing makefile) Performing full C++ include scan (no include cache file) Compiling with MacOSX SDK 10.10 ERROR: Rocket: No modules found to build? Command /Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/RocketBuild.sh failed with exit code 5
As you can see, I have my build configuration settings set up correctly, to launch UE4Editor and target My Mac as the device:
Question: Q: Installing Xcode on OS X 10.9.5. Hi Guys, I have been using mac book pro from the past two years. My version of OS(operating system) would be OS X 10.9.5. Updated Oct 3 2013: This tutorial is compatible with XCode 5 AND XCode 4! We’re taking a practical approach to learning iOS programming. This means lots of hands on work and practice! In order to benefit the most from these lessons, you should open XCode and try to follow along. This is part 2 of the lesson plan.
2 Run Swift, Xcode, IOS8, Mac OSX Yosemite 10.10 On Windows ...
This is a screenshot of the error in Xcode:
Yes, the SDK says it's compiling for OSX 10.10 and I run OSX 10.9.5, but also with the compiler settings set to 10.9 I get the exact same crash, so I decided to flip it back to default (10.10).
Running Xcode version 6.2 (6C131e).
See Full List On Xcodereleases.com
Could you help me resolve this, please?